Bioshock infinite weapons guide9/3/2023 ![]() It’s a moment you could completely miss, yet it’s one of the best, most touching moments in the game. A radio playing an old-timey version of “Tainted Love”, or in a bar’s basement, a guitar you can interact with that starts Booker and Elizabeth singing and playing “Will the Circle be Unbroken” to a small child who is cowering in fear. Incidental, sure, but incredible.Īnd there are whole moments like this that you could miss if you’re ignoring the world of Columbia. Now, if you want (and hell, maybe most people will) you can just walk away, and continue the story – but I stopped, and watched and listened to the beautiful rendition of the song in full, before the quartet’s floating airship disappeared again. Early on during the festival taking place on Columbia as you arrive, there’s a moment where a barbershop quartet appear, singing “ God Only Knows“. The music design warrants a special mention, purely because of how it helps create yet more immersion. The writing is so excellent, that despite the player’s voice (Booker) giving his opinions, you feel a part of the story, and not just someone playing Booker’s part in a video game. All the voice acting is top notch, and Booker constantly voices his opinions on things in a manner completely at odds with BioShock’s original silent protagonist. The interactions between Booker and Elizabeth throughout are natural (thanks to the splendid writing) and rather than feeling like you’re someone who’s just along for the ride, you’ll wonder how you ever lived without Elizabeth. If the visuals are wonderful, the audio actually sets new standards for video game design. But the art style itself is one of the stars of the show, and nothing feels accidental, with every tiny piece of detail feeling purposeful, leaving you wondering if that small moment that feels almost throwaway is actually important to the story. It’s not perfect, though, as some textures are a bit ropey up close a problem I think would probably be solved with the PC version of the game. It just never gets boring to look at, with each new area showcasing visual flair, with a consistency that means every area feels connected, and yet individual. Instead of the dark, foreboding visuals that accompanied the likes of BioShock 1 and 2, Infinite opts instead for a beautiful and bright colour palette. ![]() It almost feels clichéd to say it, but the effort poured into making it so is astonishing. It’s early days, and a lengthy period of reflection is always necessary, but at this point, I think Infinite even eclipses the first BioShock in terms of narrative.Ĭolumbia is a living, breathing place. ![]() It’s a tremendous story, and possibly one of the best I’ve ever seen in a video game. Irrational completely deliver on a compelling story that unfolds in a magnificent way, touching on themes most games stay clear of, whilst giving the player resolution and satisfaction. ![]() Just exactly what are these tears? Why can Elizabeth do these things, and who is she anyway? I won’t spoil these things here, but I will say that by the game’s closing credits, your jaw will be on the floor. As the story continues, Elizabeth reveals that she can open tears into space and time, and therein lies the meat of the story. The Vox Populi (Voice of the People) are trying to start revolution, believing that Comstock’s powers of foresight are nothing more than an illusion. There are dark tones throughout, with early story beats that focus on the racism of Columbia. After rescuing Elizabeth, Booker has no choice but to fight his way to safety, discovering secrets along the way, whilst Elizabeth realises the world is not what it seems. The girl in question is Elizabeth, also known as the lamb, imprisoned in the sky-city of Columbia, a place ruled by religious nut Comstock, who can see the future, apparently. Through poor judgement, he owes the wrong people money and has been told: “Bring us the girl, wipe out the debt”. ![]() Put simply, main protagonist Booker DeWitt is on a mission. The only question left after a hyperbolic pre-launch campaign is: Can Irrational do it again? The answer is an emphatic yes. But enough time has passed now that we’re all ready for Infinite. Having such big shoes to fill meant that the second game could simply never live up to its predecessor, and BioShock was like lightning in a bottle. Despite universal agreement that the second game wasn’t a patch on that original, spellbinding, monumental effort of a game, all signs are pointing to a return to what made that first title so brilliant.īut returning to the well is a scary thing to do, for both the developer and fans alike. You’d have to search pretty hard among gamers to find someone not eagerly anticipating BioShock’s return. ![]()
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